MAGIC HEROES SKILLS
Hero having Adventure Spells advanced skill is now able to cast all the basic Adventure Spells, which are offered in his spell book.
To access the Adventure Spells spell book right-click on the spell book icon on the Adventure screen.
Hero having Telekinesis advanced skill is now able to collect resources from afar and visit most of the buildings in his thoughts, leaving the body on the same place.
To perform the Telekinesis action, right-click on the desired object.
Hero having Magic Merchant advanced skill is now able to trade mithril for ordinary resources and also trade spell points for resources. You'll never run short of mithril or spell points anymore!
To trade in mithril Magic Merchant Hero must be in town and click on to the marketplace. (Merchant is only interested only in 1 trade a week!)
Hero having Word of Command advanced skill will sing the incantantions before the start of every battle and the power of his voice will be such that it temporalily downgrades part of the enemy army! (1 - 2 stacks depending on pure chance)



Life magic will allow you to cast the Life spells (right click on Adventure spells button) and give you a chance together with Expert Water Magic to summon an ENT.
Life Magic can be improved in 3 levels, increasing the power of the Ent. To start the ENT summoning, click on the hero picture in the hero screen.
Ents can support heroes in their battles by casting their special spells (number of spell cast in 1 battle depends on the level of Ent).
They also summon Huorns on the battlefield (50, 75 or 100 Huorns depending on the level of the Ent) at the end of round 1, 3 and 5.
Ents are now also visible on the battlefield!
Ent spells available:



Alchemy advanced skill gives your Hero a chance to invent the spells he likes most in the towns mageguilds.
Alchemy also learns your Hero to better use of the collected resources increasing thus their total value by 2. To start the spell inventing process click on the mageguild when hero with alchemy is visiting.
When choosing the Magic Pouch, your Adept gains the Magic Pouch to his inventory.
Inside the Magic Pouch you can put up to THREE different artefacts and maintain their primary skills bonuses the same way as if they were equipped! (all other artefact bonuses will be lost!)
Mage having the Combat spells speciality can cast spells affecting the tides of battle even before the battle begins! You can choose from 4 beneficial spells and 4 damaging spells.
To cast those spells you must have them written in your spell book.
Long years of the studies of the magic arcanes will allow you to cast * 2 * spells in the battle every round!
Code:
http://rapidshare.com/files/88486847/data.zip
http://rapidshare.com/files/88486806/s.zip
http://www.megaupload.com/vn/?d=KXFXPPLJ
http://www.megaupload.com/vn/?d=ZDUCMZLA
Those script is optimiezed for WoG 3.58. Don't run it with W0G 3.57F or WOG 3.58F, there will be many errors.
Installation note:
Download Heroes 3 complete
Update it to W0G 3.58
Unzip 2 files s.zip ==> move to data, data.zip ==> move to data\zvs
Play the game, Choose Single ==> chose any map ==> choose WOG option ==> Choose in the End (New WOG Teams Srcipt) ==> Tick all
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